How might we design for driving?
WanderMap was initially designed as a mobile application, and the challenge was to create a more optimal user experience for a car-compatible version.
This involved implementing a car HMI design that took into account the unique requirements of in-vehicle use, such as minimizing driver distraction, integrating with existing car infotainment systems, and providing clear and concise information. Additionally, I needed to ensure that the UX design was adapted to the car environment.
Despite the basic functionality already being in place, the design process required a thorough understanding of both car HMI design and UX design principles to create an effective in-vehicle user experience.